code:queues
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| code:queues [2011/01/03 06:39] – note about queue modes pkubanek | code:queues [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
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| ====== Queue modes ====== | ====== Queue modes ====== | ||
| - | RTS2 uses queue to facilitate both human-in-the-loop and autonomous scheduling. | + | RTS2 uses queue to facilitate both human-in-the-loop and autonomous scheduling. |
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| + | The queue mode can be changed by changing _mode variable between: | ||
| * **FIFO** //(for First-In-First-Out)// | * **FIFO** //(for First-In-First-Out)// | ||
| * **CIRCULAR** in this mode targets are recycled, putting the observed one to the end of queue. So assuming you selected **CIRCULAR** mode and queue targets with IDs 1002 and 1003, then 1002 will be observed, then 1003, then 1002, then 1003, etc.. untill observatory circumstances allow observations. | * **CIRCULAR** in this mode targets are recycled, putting the observed one to the end of queue. So assuming you selected **CIRCULAR** mode and queue targets with IDs 1002 and 1003, then 1002 will be observed, then 1003, then 1002, then 1003, etc.. untill observatory circumstances allow observations. | ||
| + | * **HIGHEST** in this mode the highest target is selected. | ||
| + | * **WESTEAST** in this mode target are selected from west to east, so the one which set early are observed as the first. | ||
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| + | Queue mode describes how the targets will be ordered in the queue, and what will happen if the target is observed. | ||
code/queues.1294036769.txt.gz · Last modified: 2011/01/02 23:00 (external edit)